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Rule of rose. series#
The club demands trophies from its members each month, things like butterflies and lost pets, and doles out a series of increasingly harmful and humiliating punishments to those who fail to find them. Trapped in the sky with a clique of malicious kids led by fourteen year old beauty 'Duchess' Diana, she is inducted into the Red Crayon Aristocrat Club. She awakens, inexplicably, aboard a huge luxury airship in mid flight. Your character in Rule of Rose is fearful teenaged orphan Jennifer, who arrives at the Rose Garden Orphanage by bus one evening where she is abducted and tossed into a crate by a gang of paper bag-masked children.
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Orphans, Aristocrats – Diana, Meg and Eleanor
Rule of rose. ps2#
It is also a graphical wonder of the PS2 with some striking lighting decisions (EG one level set in a house infused with the almost horizontal blaze of the setting sun) and a sonic wonder, too, ditching the typically abrasive audio design of horror games in favour of Yutaka Minobe's 100% string quartet and piano score. The game's power and meaning are instead invested in atypical areas in a weird and chronologically difficult mystery story, in its transgressive subject matter and in the wide range of moods the game is able to conjure up. While coming on strongly like a survival horror title, it nods to some of the genre's mechanical demands in an almost obligatory fashion, being basic at the basics and downright bad at combat. Rule of Rose is definitely disturbing, but it's much weirder as a game whose emphases don't hang easily on established gaming genres. I like to feel the aura of danger that radiates from a controversial game when I hold its box in my hand, though inevitably such games turn out not to be what you might expect. Distributors in many territories voluntarily aborted its release in anticipation of attack from the kind of moral wowsers who had already dragged the game onto the front page of the UK's Daily Mail. The game's depiction of an all female, all young world of ribbon-wearing sadists prompted the greatest moral panic of the PS2 era before the game was even out.
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The game's power and meaning are instead invested in atypical areas in a weird and chronologically difficult mystery story, in its transgressive subject matter and in the wide range of moods the game is able to conjure up."Ī decade into the age of console survival horror, Japanese developers Punchline sought to create what they described as "a new type of horror game, one which wasn’t the usual zombie, ghost and slasher type." The result, Rule of Rose, is set in 1930s Britain and drops the player amongst a group of orphaned girls who have formed a club called The Red Crayon Aristocrats for the purpose of wielding vindictive social power over one another. "While coming on strongly like a survival horror title, Rule of Rose nods to some of the genre's mechanical demands in an almost obligatory fashion, being basic at the basics and downright bad at combat.
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